I most want you to know is what kind of job is a Druid in the end, the vase? Like most people even think of myself as a lot of Druid? Like most people you want to make it even turned into a lot of Druids that look like? you are wrong.
me, is an arena waiting for a long time before TBC Druid players in the arena is a group of good teams start immediately and work hard in the first quarter to the 2444 high score Druid player (in fact, to reach 2507 points is the highest score that night, but later the mysterious disappearance of our Paladin makes us rush fight, lost a lot of points), and finally get second place. We have been ranking the first month Floating top ten, and soon after we made some adjustments in the top five, in the first quarter is probably a few weeks to the end of the second position. I also play with the 2V2 3V3, but devoted much enthusiasm, but the final result not bad, 2V2 No. 70, 3V3 No. 20.
the whole first season I have been restored, but restored in the need to install a good collection of post-thinking and I spent a few weeks to continue to prefer. I was not very happy with my decided to choose to collect wild loaded mm balance proved to be very useful, thanks to the old formula for calculating the number of points I have collected over the five sets of balanced Gladiator, which gives me the dual role of the dual talent the way open to a great start. < br> on my team:
5v5
first season, is the pastor of our main 5V5 / German / mage / warrior, hunter or the last place left to thieves. Our biggest obstacle to progress is not Paladin, in Paladin patch weakened, and this makes us very passive, even after the patch, the situation has not radically changed. When we got a new fighter, and will become the treatment combination of Paladin / Druid or Paladin / priest After that, our team began to sweep the battlefield group's many teams that can compete with our competition's only a few pieces, they are the top 5.
5v5 is obviously the most complex, although the team or the formation of a 4DPS standard hunter / mage / warrior / priest / Paladin team (the most recent month trend is to replace the Hunter Shaman) fee is not much effort, in fact, the pros and cons of various teams or less the same configuration. Of course, the team is the type of phase g Yes, but luck and the player's ability to exercise restraint is often the situation can be reversed.
3v3
3V3 our German team, starting with the milk / dairy, animal husbandry / warlock, this combination interesting is that we often beat the conventional The potent combination such as Warrior / Warrior / Paladin, but often thieves / therapy / occupational injury Meng such a combination of staring at defeat the Warlock, but I think how to further increase our warlock if equipment may be able to survive under this kinds of teams fire the (at that time is less than 200 less than a million toughness and blood). This combination play together with the Paladin / Priest combination therapy is similar advantage from the German drinking water and can be easily replaced Under the pastor, in turn supply, while the Paladin In comparison to more difficult. 3V3 in, do not worry too much burst damage brought down to your pastor, so Blessing of Freedom and Blessing of Protection does not want the less important in the 5V5. With a tornado 6 seconds time, the Druid can easily get rid of a person's attack so that he can rest assured that the reclusive priest or drink. (mmNE up!)
Another common configuration is milk German / Elemental / Warrior, This configuration is also quite interesting, because a tornado of time, the person may have a person can not stand fire and fell down. We face Warrior / Warrior / Paladin, it is often the opposite of the soldiers poured out accidentally, and Paladin Sometimes no time to treatment, especially the kind of PvP / PvE hybrid mounted warriors. However, this combination of fear of a mage or other combination of Druid, there is no means to disperse, they can keep the wound, control the fighters. Mage / Paladin / Warrior set that we eat a combination of hh
3v3 in my opinion the most interesting, because very few did not meet the level of the team. Paladins not so tough, when he met the whole team are locked Paladin bombing situation (Druid / Mage / Warlock perhaps other types of combinations?), the soldiers lost a Paladin he slag; Warlock 2V2 where he was also not so invincible. but also relative to the 5V5, its configuration is more flexible, if you really care about the 3V3, the best combination is to maintain the team's diversity, avoid being a particular combination of grams of death, such as warlock / priest / druid combination will give priest / warlock / rogue combination of repression, while the latter gave the warrior / priest / druid combination of restraint, and so on and so on.
2v2
2V2, my nature is purely just for fun, and I chose a druid hunter team. We often with Warrior / Paladin teams deadlocked, but the general result is that they can not afford our Paolu / tactical water, air blue by my wound Paladin and hunter on fire and died with the detonation. Our consumption tactics on the winning team 2DPS also good, but after 2250 we were all kinds of Warlock / treatment combinations were seven dirty repair of eight elements, perhaps the worst team we have a warlock instead of mana consumption also had taken us, and our Hunter played in a series of control is still alive after a warlock, unless their team lost or short-term treatment of the AFK.
However, the Druid / Warlock seems to be a combination of all the warlocks in my core portfolio in less vigorous because a recovery 2DPS easily be tipped over Germany (although the solo warlock can often get rid of that 2DPS, but if one also has a warlock, it is hard to say the hh) or even a good fighter equipment can Liaodao Druid, so good kite technology practice it.
on Druid Druid I most want to tell all the players that do not look at those sub-Laus > Professional Captain P words , birds Germany better off. moonkin team has to face three teams of physical damage lines have great advantages. When the point out the milk tree talent, it was too slag, and slag was I want to cry, God. decelerate so much in return for little reward, kind of attitude, you are there in the end how much PVE direction? good, so you save 25% of the mana and your team of four tanks worth healing come to get more milk tree. bad, when the whole team is hurt After the team is often running around in circles outside the squad gave up the treatment, while the Paladin can spend a little blue and little time to do better. I did not copy the best players, not in the best copy of the Association, But I also know paladins can not be in 7 seconds to the entire team who brushed San flash.
Feral Druid
on this talent, you can talk about a lot. First, the wild is not only a PVP talent . are not many professional talent for PVE or PVP (PVE to elements such as pizza, or PVE to the survival of hunting), Wild is a great PVE and solo talent, the most stringent raid team is bound to have one or two the location of a wild Germany, solo efficiency is the number one fast. But if you really going to play arena, then you have to face many constraints faced by thieves, and maybe even worse than the thieves, because control weaker than the thieves. wild Durechen for easy targets, because most of the time the fighting can only bear form or cat form used, we must continue to bear the great harm and was not close to the target gear.
for you, but you 1800 points before the team about your talent, I would say a lot of teams are in Germany when the spare tire with the wild (although such as Immune team, already with a good priest / Paladin / Hunter / Warrior, the give up their German Rui another talented teammate or let him go further.) battle group when you reach the location of the top ten before, do not worry about your talent is good or bad, because the technology + with>> talent. We reached the top ten time has always been the priest / druid combinations, but we do have a bad fighter mm you will see a lot of funny 4DPS team, they are equipped with garbage garbage technology group has occupied the top position of the battlefield.
balance I only play for three days
balance, but I think my second quarter I should be able to use this talent to play very beautiful (although I spent a lot of effort to get two sets of PVP and equipment to restore / balance), this talent really can play great. There were times when we lost, but it was only because I was talented and the damage output of the arena were just a lack of experience in this role, there is room for improvement, I operate is not enough consistency and often forget to use the tornado Even so we can play well.
balance the entire game is definitely the most underrated PVP talent, I am not stealing the concept of using xFire in dispute, although I am very pleased that they have the same view of my . balanced bottom line is the biggest tornado. Blow Blow. to everyone in every place blown into the sky. moonkin is the best field goal and also the worst. Fuping Heng Tak is not any team no chance to kill other goals, because you can keep them a DPS to be blown to heaven, but also can be wrapped a melee job, loss of ability to hurt too much. and birds against a German team's goal is equal to about your transfer to a well-prepared , high toughness Plate occupation, German soldiers could harm the birds is less than half the damage of the Master, is also much less than the pastor. But Germany is the enemy to deal with the birds to break the endless general moonkin DPS constantly blowing a 3 (6 +3 seconds for A, then 6 +3 on the B, then to the 6 +3 on C, and then repeat it) or deal with two treatment if If necessary (6 +3 +1.5 on A, 6 +3 +1.5 for B, reckon about 7 seconds in the Air A).
a balance can be combined in the traditional standard that a great role to play, For example, Paladin / Priest / Warrior / balance druid + mage / shaman / hunter. with you to the traditional Master hunter / hunter / warrior team advantage, easily kept the enemy or the state of 4v5, or on the effort to deal with birds of a spanking Germany. with the Master, you're the team have more community control of their treatment and can have more pressure, though I have not had such a match. with a shaman with the team are more outbreaks damage ability, so good control of the treatment of the other bar, hairdryer plus 10 seconds Counterspell Paladin enough of the subject.
I think very few teams try to birds, but because of the power of German tradition and misunderstandings . even if I had proposed to try to wash the birds Germany, our team also split into two factions debated: My 3V3 teammates support me try, but our team of Wisdom (Rev), and Hyrus (hunter) against it. endless focus of debate is that they think moonkin bias (such as extremely. In the absence of prior bad tornado. really nothing out of hand, so most people do not play moonkin how many expect to play tricks.
- but now, high-end German team does indeed lack a bird figure. a lot of people Germany is very bad misconception that birds, the result is no team willing to try it, because they feel that high team total of only two German and at least five priests.
recovery
Haha, restoration, it is my favorite of the Druid talent, because it seems to me to play more to play out the treatment fun. Recovery is the best talent 2V2 and 3V3. as far as possible as the primary treatment for HOT, Druid is a moving force of the strongest and least likely to be locked bombers kill healers (the face of a single occupational injury, do not stand still put any spells, all instantaneous), relative to the Paladin, you will not curse or a spell to counter language worry.
in the 5V5, the recovery should be more more challenges, I have tried to restore Comparison with the German priest is not that strong, but competition by a quarter, I think there was something back. However, just as with a Felguard warlock damage with a warrior's role in the manufacture of relatively the same, with the priest is indeed Paladin General treatment teams often chosen.
the biggest mistake Blizzard is inadvertently causing their own n-Paladin is designed for novice friendly. Paladins have a strong healing power and more powerful capabilities such as Blessing of Freedom buff and Blessing of Protection, and the survival of the strongest cards free of charge, invincible. no, to place priests can not break out at any time invincible, clever post moves to the other side of the priest to give up trying to dispel the idea of invincibility. even if they are dispersed out, at least one treatment also brush out and clear the body of the debuff also clean.
contrast, Druid, Paladin common treatment needs singing, and druids can be observed at any time and attack their own goals Control 6 seconds (calculate the decline, repeated control), but also protect the other players with a tornado, the attacker, and give ourselves a good set of HOT, always ideas in the end who attacked you, how damage. kite is a good choice, but suddenly out of a fighter is best to run or else to have the reverse broken ribs, and pay attention to his interception CD . bark is also very good, but only the most effective pre-open, so what better time to each other will determine your onslaught. Oh, Paladin, he need only stand still, free blessings, treatment, if necessary, Divine Shield and protect blessing.
with Pastor similar, but the priest can do more than the Paladin. replaced by Druid priests mean the loss of mana burning and offensive to disperse and return for a tornado. Druid priests than a greater amount of treatment Although Blue consumption is relatively high, but instantaneous, but Druid face the double whammy of physical magic would be more fragile and the protective ability of pure physics relatively strong, but pure law, accelerate out of casting range can he . Though it takes more effort than priest, but the results are not that bad.
(Paladin is all about complaints, it seems of little value)
latest Blessing of Freedom and Blessing of Sacrifice on the changes is obviously a good. They finally hands, and have to accurately estimate the Paladin Mage Frost Nova, and is expected to release when the target wishes to avoid the expense of sheep. balance is a delicate process
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